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[AVL] Season 7 Rulebook

Discussion in 'General Discussion' started by TGxCFD15, Dec 22, 2014.

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  1. TGxCFD15 #BestAdmin
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    AVL Season 7 Rulebook


    1.1 League Format

    32 clubs will participate in AVL Season 7. Clubs will be placed into two leagues: The BPL and La Liga. Clubs will play each other twice over the course of the season. The two clubs that finish first in the table are declared the winners of the competition.

    Additionally, there will be two post-season competitions. The Champions League will include clubs ranked 1-4 from The BPL and La Liga. The Europa League will include clubs ranked 5-8 from The BPL and La Liga. The specific format of these tournaments will be announced at a later date.

    1.2 League Schedule

    Games will take place on Tuesdays, Wednesdays, and Thursdays at 10:00 PM and 10:45 PM EST. Clubs are permitted to reschedule games as needed, but managers from both clubs must be in agreement before rescheduling may occur (save proof of this agreement!).

    1.3 Playoff Rules

    There will be no playoffs in AVL Season 7. However, should the post-season competitions feature a knockout stage, this section will govern those matches.

    All knockout stage rounds have two legs. The club with the better score on aggregate will advance. There are no away goals. In case of a tie, further matches are to be played using the golden goal rule until a victor emerges. The first golden goal match will be hosted by the club that hosted the first leg.

    2.1 Tolerance Time

    Communication must be established between both managers within the first 15 minutes following the scheduled game time. Either manager may ask to delay the game's start time by 15 minutes. If communication is not established between managers within the first 15 minutes, the manager that tried to initiate communication may file for a forfeit win. However, before doing so, the manager must contact a site admin and receive approval to file for the win.

    Please note that as a matter of principle, we do not want to see any forfeits in this competition. Forfeit wins are damaging to the league and counter-productive to what we aim to achieve as a community. As a manager, your number one priority should be to play the games, and not to file for forfeit wins based on the technicalities of the rule book. We ask that managers grant each other a reasonable degree of leniency whenever it is possible. This includes waiting beyond the 15 minute tolerance period if the opposition needs a few extra minutes and/or rescheduling matches if the opposition notifies in advance that they won't be able to play at the scheduled time. However, this principle goes the other way as well. We ask that managers who need a few extra minutes or to have a match rescheduled notify their opposition well in advance (and save proof of this), and we also ask that they limit the number of requested delays/reschedules (i.e. do not abuse other people's generosity). Evidence of repeated requests to delay/reschedule matches will lead to punishment from the site admins.

    2.2 Pre-Game Setup

    To begin the process of starting a game, each club must meet the following requirements:
    • Each player in the match lobby must be on the club's roster in the VPN App.
    • Each club must have at least 8 players in the lobby.
    • Each club must have a player in the ANY position. This player CANNOT be the goalkeeper.
    • Each club must have a player in the GK position
    • Each club's captain must be a player with stable connection. This player must be hosting from North America.
    If a team breaks any of these rules, an automatic forfeit win may be demanded by the affected team if conclusive proof is provided.

    2.3 Hosting

    The club that is entered in the schedule as the home team (left-hand side on the VPN App) must be the one that sends the opposing club a friendly invitation. Make sure that each club has a captain who is located in North America and who is able to support a good connection.

    2.4 Pre-Game Connection Issues

    If there is a connection issue whereby clubs can not connect into a game lobby, make contact with management of the opposing team and make an attempt to fix the connection issue.

    2.5 Mid-Game Connection Issues

    Clubs have the ability to back out of the game due to bad connection before the 10 minute mark. Clubs may back out in this fashion 3 times. On the fourth attempt, the game must be played.

    If the Goalkeeper lags out after the 10th minute of game play, the club may back out at half time. Clubs should only play one half of the next game. If the Goalkeeper lags out during the second half, just finish the game.

    If the ANY lags out after the 10th minute of game play, the club may back out at half time. Clubs should only play one half of the next game. If the ANY lags out during the second half, just finish the game.

    If the club has 7 or fewer players remaining (due to lag-outs) after the 10th minute of game play, the club may back out at half time. Clubs should only play one half of the next game. If this situation occurs during the second half, just finish the game.

    2.6 Goals Scored During Back-Out

    Any goals scored during the process of backing out will roll over to the restarted game, so make sure the ball is far away from danger before backing out.

    2.7 Reschedules During Playoffs

    There will be no playoffs in AVL Season 7. However, should the post-season competitions feature a knockout stage, this section will govern those matches.

    Any request to reschedule a knockout stage match must first be approved by a site admin. In the event that no approval is given and the knockout stage match is not played on time, a forfeit win may be awarded to either team or both teams may be disqualified from the tournament.

    3.1 Game Play Conduct

    When changing the set piece taker on corners and free kicks, clubs must wait at least 2 seconds for the black screen to disappear. Any goal scored while using this exploit will be removed and management may receive a warning/suspension.

    Evidence of any game play that appears to veer from "normal" game play may be reviewed and penalized by the site admins. This includes glitching, hacking, or any other non-regular game play.

    3.2 Goalkeeper Interference

    Goalkeeper interference is prohibited if it results in a goal or any other game-changing situation. Sufficient evidence of this happening may lead to removal of a goal from the final score, a warning/suspension to the club's manager(s), and a warning/suspension to the player that committed the infraction. Sufficient evidence of goalkeeper interference means video footage of the incident from different camera angles, with the camera: (1) focusing on the affected GK, and (2) having a clear view of the ball and the player that ends up affecting the GK.

    Goalkeeper interference is given if a player from the opposing team impacts the goalkeeper, while the ball is dead or away from the play, in such a way that it moves the goalkeeper, causes him to perform an unnatural animation, or disables him from normal action. Goalkeeper interference is NOT given if: (1) a player is "locked on" to the ball, or (2) a player falls or performs an unnatural animation that directly or indirectly interferes with the goalkeeper.

    4.1 Restitution

    When any pre-game rule (listed in Sections 2.1 through 2.4) is broken, make sure video or photo evidence is taken. Then proceed with backing out of the game and filing a complaint to a site admin.

    If any rule is broken during the course of the game, proceed in returning the game play back to its original state as quickly as possible. Make sure to make the restitution clear and obvious to avoid any confusion. For example, in the event that a goal is scored due to a rule break (e.g. GK interference), be clear about your intentions and score an own goal. Neither goal will be recorded on the stat sheet if restitution is made. If you believe a club has violated a rule during game play and no restitution was made, proceed in filing a complaint to a site admin.

    4.2 Filing a Complaint

    To file a complaint, contact a site admin via PM with your complaint and any evidence that can be given to help your case, whether it be witnesses, audio evidence, or video evidence. Your complaint will then be reviewed by all site admins and an official ruling will be made.

    4.3 Scoreline Modifications

    If any pre-game or mid-game rule is broken and your club chooses to complete the match anyway, your club loses the right to file a complaint and the score will stand. However, admins reserve the right to modify the score of a completed match if one of the following infractions occur and are proven to have occurred following match completion:
    • A player in the match lobby is not on the club's roster in the VPN App.
    • The host is not located in North America.
    • An illegal mid-game back-out occurred.
    • Racist taunts were made mid-game.
    4.4 Rulings

    All site admins will vote on all issues. If a decision can't be reached among site admins, the case will be taken to VPN Administrators from other communities.

    4.5 Red Cards

    Any red card obtained in a regular season match does not result in a ban for the next match. However, any red card obtained in a knockout stage match does result in a ban for the next match. Under this interpretation, a golden goal match counts as "one" match. Therefore, if a player gets red-carded in the second leg of a knockout stage series, he must sit out the first golden goal match (if one is needed).

    5.1 Admin Conduct

    Site admins are expected to show respect to users at all times. The only exception is if extreme negative comments are directed toward a site admin or his club by another user. In this case, the site admin has the right, like any other user, to comment.

    5.2 User Conduct


    Users are expected to show respect to other users and staff members at all times. If there is evidence that a user's behavior is sufficiently disrespectful, the user will be reprimanded and may be suspended from current and future FVPAA competitions.

    5.3 Hacked Pros

    Hacking/glitching your pro is not allowed in any capacity. Evidence of hacking may result in severe penalties for the player, his manager, and the club. Penalties will be applied on a case-by-case basis and may include:
    • Suspension or expulsion of the hacker from league play
    • Suspension or expulsion of the hacker's manager(s) from league play
    • Automatic forfeit of matches in which hacking occurred
    • Loss of points in the league table (or automatic forfeit of playoff series)
    The "career mode glitch" (which is used to boost virtual pro ratings beyond normal levels) is considered hacking. The easiest way to identify players using this glitch is to view the detailed player statistics screen provided by the game at half time and full time. Observe the player's overall rating at the top of the screen. If it is higher than the maximum attainable rating for his position, please take a photo or video of the screen and contact a site admin.

    5.4 Secondary Accounts

    Creating secondary accounts on the VPN App is highly prohibited. There is absolutely no excuse to own two accounts on the VPN App for the purpose of "hiding" one's identity from other managers, the site admins, and/or the community. Sufficient evidence of users owning second accounts to disguise their identities will be reviewed and acted upon on a case-by-case basis.

    5.5 Club Folds (Mid-Season)

    Clubs that quit/fold mid-season are 100% unacceptable and are not tolerated under any condition. In such cases, penalties may be applied to the manager(s) of the folded club, which may include bans from competing in future FVPAA competitions.

    6.1 Fair Play Clause

    Admins reserve the right to prevent, reverse, and/or punish any actions that are deemed to be outside the spirit of fair play.

    6.2 Independent Council

    Each season, the community elects 5 members to serve on the Independent Council. The Independent Council decides whether an action, event, or issue should be reversed based on the "spirit" of fair play. Admins will decide when the Independent Council will be used. Admins, therefore, are barred from being elected to the Independent Council.

    The following restrictions apply to members of the Independent Council:
    • Members who are registered with clubs that are directly affected by or involved with the action, event, or issue will be barred from voting.
    • Members must all be registered with different clubs. If this criterion is not met, admins will use their discretion to remove members as necessary.
    • Members who are placed on the ban list will be removed.
    • Members who are caught abusing their powers will receive a ban of approximately 50 games.
    7.1 Managers and Co-Managers

    Prior to each season, clubs are assigned a manager and a co-manager. Neither one may be traded away from the club for the duration of the season.

    7.2 Transfer Budgets

    Each club is given a transfer budget of $77 million. The base values of the manager and co-manager are deducted from the club's transfer budget. So the initial transfer budget is $77 million less the base values of the manager and co-manager.

    Transfer budgets may increase or decrease in the following ways:
    • Upon renewing players from the previous season (see Section 7.3)
    • Upon signing free agents to the club (see Section 7.4)
    • Upon executing trades with other clubs (see Section 7.5)
    • Upon winning and losing games during the season
    7.3 Player Renewals

    Prior to the start of the season, managers who return to manage the same club may choose up to two players from their previous roster to renew for another season. This renewal, which occurs prior to bidding,must be agreed to by the player. Upon renewal, the player's previous market value stays on the club's books. A player may only be renewed one time before going back into the free agent pool (even if he is traded to another team).

    Co-manager hiring is completely independent from player renewals. This means that re-hiring a co-manager will never count as a player renewal. In addition, co-managers who step down from their roles mid-season cannot be renewed.

    7.4 Player Assignment


    Prior to the start of the season, players who have registered for the AVL (but have not been renewed) are put into a free agent pool. A bidding session then occurs in which club managers use their transfer budgets to make bids on players in the pool. The highest bid captures the player.

    Players who are not assigned to a club during the initial bidding session will be automatically kept in the free agent pool for future bidding sessions. These bidding sessions will occur periodically during the season. Additionally, players who forgot to register for the AVL can register at any time and will be put into the free agent pool for the next available bidding session.

    7.5 Player Transfers

    Players may be bought, sold, and traded when the transfer window is open. The transfer window is opened following the initial bidding session and closes before the first game of the season. The transfer window then re-opens one time during mid-season. Site admins will notify the managers well in advance regarding the status of the transfer window.

    7.6 Roster Requirements


    Clubs must comply with the following roster requirements:

    Requirement 1:
    No AVL club may own more than 5 players from the same ACL club.

    Requirement 2:
    No AVL club may own more than...
    • 4 Superstars (base value = $5,000,000)
    • 6 League Icons (base value = $4,000,000)
    • 8 Starters (base value = $3,000,000)
    With respect to Requirement 2, please note that player ranks often change during the season as games are played and players earn or lose ranking points. If Requirement 2 is broken due to mid-season changes in player ranks, then the club will not be penalized.

    8.1 Manager Resignations

    Managers are not permitted to step down from their clubs once the season has started. Co-managers, however, are permitted to step down at any time. Upon stepping down, they may not be traded away from their clubs for the duration of the season.

    8.2 Manager Removals

    Site admins reserve the right to remove a manager and/or co-manager at any time. If a manager is removed from a club, he may be replaced in the following ways:
    • The club's co-manager will be given the opportunity to step up
    • The club's players will be given the opportunity to step up
    • Players from other clubs will be given the opportunity to step up (see Section 8.3)
    If a co-manager is removed from a club, the manager is permitted to fill the position with any player on his current roster. Alternatively, the manager may choose to not fill the position.

    8.3 External Manager Appointments

    If a manager is removed from Club A, players from other clubs will be given the opportunity to manage Club A for the rest of the season. This is intended to be a last resort option to save Club A from folding. In these situations, Club B, which has now lost one of its player to management, will be compensated. The manager of Club B may choose one player from Club A to add to his roster. However, the player chosen from Club A must have a player rank (e.g. League Icon, Superstar, Starter, First Team, Rookie) that is equal to or lower than the rank of the player leaving Club B.

    8.4 Minimum Playing Time

    Every player on a club is entitled to play a minimum of 1 game per week. If a player does not receive this minimum amount of playing time, he should request it from his club's managers. If the club's managers fail to deliver the minimum playing time upon request, the player should contact a site admin. Club managers who fail to deliver the minimum playing time to their players may face punishments, bans, or removal from their positions.

    8.5 Player Availability

    Every player on a club must be "available" to play a minimum of one-third of the games all season. Being “available” means getting online and playing the games (in any position and to the best of one's ability) should the manager ask. Players are expected to be available for at least two games per week. Should a player be unavailable for a week of games or more, the player must notify his manager in advance or risk getting blacklisted (see Section 8.6).

    Players who, prior to the season, anticipate significant availability issues may fill out an optional Availability Form. The Availability Form allows players to estimate the maximum number of games for which they will be available during the season. Players may not end up playing more games than their original estimate; doing so may subject the player and his manager(s) to punishment. If a player wishes to fill out the Availability Form, he must do so prior to bidding.

    8.6 Player Blacklists

    When a player is blacklisted, he is removed from the club's roster, and his transfer value gets added to the club's transfer budget. Additionally, the player is banned for the current season and may be banned for future FVPAA competitions.

    Players may be blacklisted by their managers for the following reasons:
    • Refusal to respond to messages
    • Refusal to play for the club
    • Refusal to play in the position requested by the manager
    • Refusal to be "available" for at least one-third of the games
    • Being unavailable for a week of games (or more) without notifying the manager
    • Playing poorly on purpose
    • Lagging out of a large number of matches
    • Harassing/abusing club members or managers
    Players may not be blacklisted for the following reasons:
    • Playing poorly, but not on purpose
    • Not being liked by club members or managers
    8.7 Gamesmanship

    The following actions are characterized as gamesmanship and may result in bans from current and future FVPAA competitions:
    • Using duplicate accounts on the VPN App
    • Changing your gamer tag on the VPN App prior to bidding without notifying the community
    • Changing your gamer tag or position on the VPN App during bidding
    • Making public or private statements regarding your preferred position, availability, or any other aspect that may distort your market value
    8.8 Ban Lengths

    Presented below is a guideline that admins will reference when deciding ban lengths for various offenses. Admins reserve the right to deviate from the stated ban lengths at any time. Repeat offenders may receive ban lengths that are longer than the ones stated below.
    • Manager Resignations: banned from playing or managing in the current AVL season, the next AVL season, and for all or a portion of the next ACL season
    • Manager Removals: banned from playing or managing in the current AVL season, the next AVL season, and for all or a portion of the next ACL season
    • Player Blacklists: banned from playing or managing in the current AVL season, the next AVL season, and for all or a portion of the next ACL season
    • Manager or Player Gamesmanship: banned from playing or managing in the current AVL season, the next AVL season, and for all or a portion of the next ACL season
     
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    Last edited: Jun 4, 2015
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