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[ACL] XV Rulebook

Discussion in 'General Discussion' started by Ao I Cheeky, Oct 25, 2015.

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  1. Ao I Cheeky #FtcAdmin
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    ACL Season XV Rulebook


    1.1 League Format


    42 clubs will participate in ACL Season XV. Clubs will be placed into two divisions. 18 clubs will be in Division 1. 24 clubs will be in Division 2. The 24 will be split into two groups The American and National League. Clubs in Division 1 will play each other twice over the course of the season. Clubs in Division 2 will play each other twice over the course of the season. Clubs should have a minimum of 15 players registered with their club on the VPN App to be eligible for ACL Season 15.


    In Division 1, the top eight (8) clubs will advance to the playoffs. The winner of the playoffs is declared the winner of the competition. The bottom two (2) clubs—ranked 17th and 18th in the league table at season's end—will be automatically relegated to Division 2. The 16th ranked club will be entered into the Division 2 playoffs (Round of 16); by winning the D2 Playoffs, this club would remain in D1, but failure to do so means relegation to D2.


    In Division 2, the 2 group winners will be automatically promoted to Division 1. Clubs ranked 2-7 in each group go into the D2 playoffs, along with the 16th place D1 team. The final spot in the D2 playoffs will go to the best 8th place team, unless the winner of the Super Cup is a team outside of the regular season playoff race. In this instance the Super Cup winner will be the wild card team. The Super Cup winner will be the highest seed and will get a first round bye, along with the incoming 16th place team.


    1.2 Tie-breakers for League Standings


    If, at season's end, points are equal between two or more clubs, the rules for determining tie-breakers are as follows (assuming all clubs have played each other):

    • If the tie is between two clubs, then the tie is broken using the head 2 head for the two matches those clubs have played against each other (without away goals rule).
      • If the tie is still not broken, it will be resolved on goal differential of the two matches.

      • If the tie is still not broken, it will be resolved on in season goal differential

      • If the tie is still not broken, it will be resolved on goals scored in season

      • If the tie is still not broken, it will be resolved via live coin-toss.
    • If the tie is between more than two clubs, then the tie is broken by using the following
      • Season Goal Differential

      • Season Goals Scored

      • Season Goals Conceded

      • Live random drawing
    1.3 League Schedule


    Division 1 & 2 games will take place on Tuesdays, Wednesdays, and Thursdays at 10:00 PM and 10:40 PM EST. Clubs are permitted to reschedule games as needed, but managers from both clubs must be in agreement before rescheduling may occur. For further information on reschedules, see Rule 2.1 "Tolerance Time."


    The Division 1 season starts on Wednesday, March 19th at 10:00pm eastern. The final day of the regular season is Wednesday, November 30th.

    The Division 2 season starts on Tuesday, March 18th at 10:00pm eastern. The final day of the regular season is Tuesday, November 29th.

    1.4 Playoffs Rules


    All playoff rounds have two legs. The club with the better score on aggregate will advance. There are no away goals. In case of a tie, further matches are to be played using the golden-goal rule (whichever team scores first wins) until a victor emerges. The first golden goal match will be hosted by the club that hosted the first playoff leg, the second (if necessary) will be hosted by the other club, and so on in that fashion until the match is decided.


    Playoff match-ups do not follow the rules of traditional "bracketology." In each round of the playoffs, the highest seed gets matched with the lowest seed, the second highest seed gets matched with the second lowest seed, and so on until all clubs are matched. In the D2 Playoffs, the highest seed is the 16th place team from D1.

    1.4.1 D2 Super Cup
    Both Division Two Leagues will be combined into one tournament with groups. The Super Cup allows for both leagues to experience inter-league play. The Quarters, Semis, & Final will all be single leg affairs. All knockout round matches go to Golden Goal if the match is tied after the first match. If 90 minutes passes and no golden goal has been scored, the higher seed goes through. (Quarters & Semis ONLY)


    1.5 Transfer Window


    When the transfer window is open, players may join and leave clubs on the VPN App at will. When the transfer window is closed, players can only join a new club if they are a free agent (i.e. are not assigned to a club) or if they have not played a single game for their current club. The transfer window closes on the first day of the season at 21:00 EST. The official transfer window re-opens on March 23td after matches, and closes at 21:00 on March 28th. Outside of the Transfer Window, players may not leave a club during an FVPAA competition (ACL, AVL, or other Official Tournament) and play for another club during the same competition. Players who have not played a game for their current club and wish to leave and join another club during the same competition may petition the admins to do so. Their case will be reviewed by the admins and requires a majority vote to be permitted. Rosters lock after the official last day of regular season ends, no players will be added.


    1.6 Free Agents


    Free agents can be added at any time during the regular season


    2.1 Tolerance Time


    Communication must be established between both managers within the first 15 minutes following the scheduled game time. Either manager may ask to delay the game's start time by 15 minutes. If communication is not established between managers within the first 15 minutes, the manager that tried to initiate communication may file for a forfeit win. However, before doing so, the manager MUST contact a site admin and receive approval to file for the win.


    Please note that as a matter of principle, we do not want to see any forfeits in this league if at all possible. Forfeit wins are damaging to the league and counter-productive to what we aim to achieve as a community. A manager's first and foremost priority is to play games, rather than filing for forfeit wins based on the technicalities of the rule book. We as admins will always push for a reschedule if the circumstances warrant it. We ask that managers grant each other a substantial degree of leniency whenever possible. This includes waiting beyond the 15-minute tolerance period if the opposition needs a few extra minutes and/or rescheduling matches if the opposition notifies in advance that they will not be able to play at the scheduled time.


    However, this principle goes the other way as well. We ask that managers who need a few extra minutes or to have a match rescheduled notify their opposition well in advance (and save proof of this), and we also ask that they limit the number of requested delays/reschedules (i.e. do not abuse other people's generosity). Evidence of repeated requests to delay/reschedule matches will lead to punishment from the site admins. By requesting a reschedule, the manager inherently agrees that they will do their best to play the rescheduled match at the most convenient time for the team they rescheduled with. Reschedules should NOT interfere with regularly scheduled matches. If a rescheduled match causes you to be over 10 minutes late to a regular schedule match, the opposing manager is within his rights to request forfeit.


    Teams are only allowed to reschedule 1 matchday (2 matches total) without needing admin approval. Anything after that, the opponent can choose if they want to accept a reschedule. In order to request a reschedule, a manager must do the following:

    • YOU (the manager) are responsible for contacting the other team. Simply writing a post and assuming they’ll see it won’t suffice. Use the manager directory to find opposing managers and contact them on the forums, Xbox Live or Facebook.

    • Notify the opposing manager that you intend to reschedule WITHIN 15-minutes of the match's scheduled start time. (If there’s proof that no contact or response was received before the 15 minute grace period ends, a forfeit may be issued)

    • Missing a non-GK is not a good reason to reschedule. (you have 15 players for a reason)

    • If a reschedule is agreed upon, the rescheduling manager NEEDS to post on this form (https://docs.google.com/forms/d/e/1FAIpQLSfqIhtchVJStJ9XgqW849ojShnw3h0bXYh9IB16vnPP3iqQNg/viewform) or message an admin stating that “We, (your team name) have asked (their team name) for a reschedule, and (their accepting manager) has accepted.” To cover yourself, make sure you keep a record of the opposing manager's acceptance.
    • A Google Doc listing the reschedules can be found ==> HERE <==
    • Forfeits are entered as 1-0 wins with NO stats tallied
    2.1a Reschedules Limits

    • Teams are only allowed to reschedule TWO matchdays (4 matches total) w/o needing admin approval. Anything after that, the opponent can choose if they want to accept a reschedule.
    • The aforementioned reschedules can be requested and are pre approved by the admins. So a team can't say no

    • You can't have more than 2 requested reschedules in hand at any time. (Can't request a reschedule if you haven't played at least 1 of 2 previously requested reschedules)
    • NO team should enter the final week with more than 4 unplayed matches
    • No reschedules will be issued the last week of the season
    • Players not on the roster when a reschedule was given CAN'T play in the makeup game if they joined from a different team
    (Amendment 2.1a(1): This rule applies to the team that originally asked for the reschedule. So as to not give an unfair advantage to a team that wasn't ready to play on the original date )
    • If roster drops under 15 during season, reschedules can be denied until roster is back at acceptable level
    *If any of these stipulations are found to be ignored, the admins reserve the right to issue punishments.


    2.2 Pre-Game Setup


    To begin the process of starting a game, each club must meet the following requirements:

    • Each player in the match lobby must be on the club's roster in the VPN App.

    • Each club must have at least 8 players in the lobby.

    • Each club must have a player in the ANY position. This player CANNOT be the goalkeeper.

    • Each club must have a player in the GK position

    • Each club's captain must be a player with stable connection. This player must be hosting from North America.
    If a team breaks any of these rules at the beginning of a match, an automatic forfeit win may be demanded by the affected team if conclusive proof is provided. If the club in violation of any requirement in Rule 2.2 informs the opposing manager(s) of the potential rule violation, and the opposing manager agrees to continue with the match, then the match will be valid and the teams will be bound to the result of the match. In this situation, Rule 2.2 cannot be invoked for a forfeit win after the match. *Post match forfeits can be issued if an illegal player is used


    2.3 Hosting


    The club that is entered in the schedule as the home team (left-hand side on the VPN App) must be the one that sends the opposing club a friendly invitation. Make sure that each club has a captain who is located in North America and who is able to support a good connection.


    2.4 Pre-Game Connection Issues


    If there is a connection issue whereby clubs can not connect into a game lobby, make contact with management of the opposing team and make an attempt to fix the connection issue.


    2.5 Mid-Game Connection Issues


    Clubs have the ability to back out of the game due to bad connection before the 10-minute mark. Clubs may back out in this fashion 3 times. On the fourth attempt, the game must be played.


    If the Goalkeeper lags out after the 10th minute of game play, the club may back out at half time. Clubs should only play one half of the next game. If the Goalkeeper lags out during the second half, just finish the game.


    If the ANY lags out after the 10th minute of game play, the club may back out at half time. Clubs should only play one half of the next game. If the ANY lags out during the second half, just finish the game.


    If the club has 7 or fewer players remaining (due to lag-outs) after the 10th minute of game play, the club may back out at half time. Clubs should only play one half of the next game. If this situation occurs during the second half, just finish the game.



    2.6 Goals Scored During Back-Out


    Any goals scored during the process of backing out will roll over to the restarted game, so make sure the ball is far away from danger before backing out.


    2.8 Reschedules During Playoffs


    Any request to reschedule a playoff match must first be approved by an admin. In the event that no approval is given and the playoff match is not played on time, a forfeit win may be awarded to either team or both teams may be disqualified from the tournament. *If absolutely necessary, a playoff match can be played early if agreed upon by both teams


    3.1 Game Play Conduct

    Evidence of any game play that appears to veer from "normal" game play may be reviewed and penalized. This includes glitching, hacking, or any other non-regular game play.

    3.1a Time Wasting

    Teams are not allowed to waste time in their own half. Holding the ball near their own corner flag, holding the ball for a long period of time in their half. If evidence is provided of a team repeatedly wasting time during the match, the admins reserve the right to award a goal to the impacted team.


    3.2 Goalkeeper Interference


    Goalkeeper interference is prohibited if it results in a goal or any other game-changing situation. Sufficient evidence of this happening may lead to removal of a goal from the final score, a warning/suspension to the club's manager(s), and a warning/suspension to the player that committed the infraction. Sufficient evidence of goalkeeper interference means video footage of the incident from one or multiple camera angles, with the camera: (1) focusing on the affected GK, and (2) having a clear view of the ball and the player that ends up affecting the GK.


    Goalkeeper interference is given if a player from the opposing team impacts the goalkeeper, while the ball is dead or away from the play, in such a way that it moves the goalkeeper, causes him to perform an unnatural animation, or disables him from normal action. Goalkeeper interference is NOT given if: (1) a player is "locked on" to the ball, or (2) a player falls or performs an unnatural animation that directly or indirectly interferes with the goalkeeper.


    *Cases for Goalkeeper interference will be presented to and reviewed by the admins.


    4.1 Restitution


    When any pre-game rule (listed in Sections 2.1 through 2.4) is broken, make sure video or photo evidence is taken. Then proceed with backing out of the game and filing a complaint to a site admin.


    If any rule is broken during the course of the game, proceed in returning the game play back to its original state as quickly as possible. Make sure to make the restitution clear and obvious to avoid any confusion. For example, in the event that a goal is scored due to a rule break (e.g. GK interference), be clear about your intentions and score an own goal. Neither goal will be recorded on the stat sheet if restitution is made. If you believe a club has violated a rule during game play and no restitution was made, proceed in filing a complaint to a site admin.


    4.2 Filing a Complaint


    To file a complaint, contact a site admin via PM with your complaint and any evidence that can be given to help your case, whether it be witnesses, audio evidence, or video evidence. Your complaint will then be reviewed by the admins and an official ruling will be made. *Most if not all admins are also participants in the league, so if there is a complaint, please give some time for an admin to respond


    4.3 Scoreline Modifications


    If any pre-game or mid-game rule is broken and your club chooses to complete the match anyway, your club loses the right to file a complaint and the score will stand. However, the admins reserve the right to modify the score of a completed match and levy punishments against the offenders if one of the following infractions occur and are proven to have occurred following match completion:

    • A player in the match lobby is not on the club's roster in the VPN App.

    • The host is not located in North America.

    • An illegal mid-game back-out occurred.

    • Racist taunts were made mid-game.
    4.4 Rulings


    The admins will decide all cases of Rulebook violations with the sole concern of upholding the integrity and fairness of the league as a whole. In the event that they are undecided on an issue, they will consult the Deputy Admins and they will abide by a majority vote on an issue.. If a majority vote of the Deputy Admins is not reached, if a quorum of the admins are not present, or if the Deputy Admins are undecided, the case will be taken to the Policy Committee. If a majority vote of the Deputy Admins is not reached, if a quorum of the admins are not present, or if the Deputy Admins are undecided, the case will be taken to FVPAA Administrators from other communities.


    4.5 Red Cards


    If a player receives a red card during a regular season match, there is no punishment. If a player receives a red card during any post season or playoff situation, that player will be suspended for the next match. If the red comes in the 2nd leg of a draw, the player is suspended for the 1st leg of golden goal.


    5.1 Admin Conduct


    Site admins are expected to show respect to users at all times. The only exception is if extreme negative comments are directed toward a site admin or his club by another user. In this case, the site admin has the right, like any other user, to comment.


    5.2 User Conduct


    Users are expected to show respect to other users and staff members at all times. If there is evidence that a user's behavior is sufficiently disrespectful, the user will be reprimanded and may be suspended from current and future FVPAA competitions.


    5.3 Hacked Pros


    Hacking/glitching your pro is not allowed in any capacity. Evidence of hacking may result in severe penalties for the player, his manager, and the club. Penalties will be applied on a case-by-case basis and may include:

    • Suspension or expulsion of the hacker from league play.

    • Suspension or expulsion of the hacker's manager(s) from league play.

    • Automatic forfeit of matches in which hacking occurred.

    • Loss of points in the league table (or automatic forfeit of playoff series).
    The "career mode glitch" (which is used to boost virtual pro ratings beyond normal levels) is considered hacking. The easiest way to identify players using this glitch is to view the detailed player statistics screen provided by the game at half time and full time. Observe the player's overall rating at the top of the screen. If it is higher than the maximum attainable rating for his position, please take a photo or video of the screen and contact a site admin immediately.

    The "skill points glitch," is inherently banned and if the usage of it in actual games is proven, the aforementioned punishments can, and will be enforced. Anyone with sufficient evidence of a player illegally using this glitch, please report it to an admin.


    5.4 Secondary Accounts


    Creating secondary accounts on the VPN App is highly prohibited. There is absolutely no excuse to own multiple accounts on the VPN App for the purpose of "hiding" one's identity from other managers, the site admins, and/or the community. Sufficient evidence of users owning second accounts to disguise their identities will be reviewed and acted upon on a case-by-case basis.


    5.5 Club Folds (Mid-Season)


    Clubs that quit/fold mid-season are 100% unacceptable and are not tolerated under any circumstance. In such cases, penalties may be applied to the manager(s) of the folded club, which may include bans from competing in future FVPAA competitions or managing any future FVPAA clubs. Additionally, please note that founding managers (the first manager listed for a club on the VPN App) may NOT step down from their positions mid-season unless they declare a replacement beforehand. Co-managers, however, may step down at any time.


    6.1 Fair Play Clause


    The Admins reserve the right to prevent, reverse, and/or punish any actions that are deemed to be outside the spirit of fair play, even if not specifically listed in the Rulebook.


    6.1(a) Amendments to Rulebook


    The Admins, together with the Deputy Admins, reserves the right to amend this Rulebook at any time during the season when a fair play issue arises that is not covered in the Rulebook.
     
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    Last edited: Apr 20, 2017
  2. Ao I Cheeky #FtcAdmin
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  3. Ao I Cheeky #FtcAdmin
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